Fate stay night rpg4/27/2023 My current party wouldn't even try to talk with the other masters. Most masters in the Fate series could be wiped out by a trained commando team if they didn't all have situational plot armor. If you don't give the players meaningful things to do between encounters, they are just going to metagame the hell out of it and end it quick. You would need to be an exceptional storyteller who can play out many NPC's if you want to keep it interesting. Seeing as the average war only has fourteen combatants, the game would have to be enormously story driven with many breaks in the action if its going to last. It's just challenging simulating a Grail War in a tabletop game. The biggest roadblock a Fate themed group would run into would be the story and player investment. If you aren't familiar with most systems, the d20 system used in D&D would probably be the easiest to learn and use and I'm sure it would work fine. A lot of people use FATE (the system), but I know a lot of groups just use one D&D system or another. Most of them work with a little homebrewing, generally speaking. Many groups have attempted Fate campaigns using many different systems.
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